Half the fun is figuring out which vehicles work best with which each given stage. Try it and you’ll see how each car is weighted so perfectly to its model/type and each terrain that you subject it to. The difference between a good game and a bad game is playability, and Hill Climb Racing was always super playable for these simple reasons: tons of great cars, many levels of great variety, and an amazingly awesome physics engine. Indeed there are a lot of games in the “hill climb” genre, but HCR manages to best most of them through highly creative design and playability. I’ve always loved this slick side-scroller known as Hill Climb Racing from Fingersoft and with every update, we look forward to seeing what kind of crazy new car or stage will be available for our unlocking pleasure.
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